[Overall description]
**roll**
Due to his high defensive stats, Skarmory is the best physical defensive wall in flying-type teams and can easily withstand powerful physical attacks. He has an amazing pool of support moves including Anti-Mist, Cyclone and Stealth Rock. Skarmory also has a useful resistance to dragon attacks, allowing him to check powerful dragons like Drattak and Garchomp. This gives him a key neutrality to ice-type attacks, allowing him to counter strong ice-types like Mamoswine and Dimoret. Skarmory also has a reliable way to heal his own Landfall, which grants him durability. This allows him to counter physical attacks such as Drattak and Dimoret, while giving him more opportunities to use Anti-Mist to eliminate entry hazards. However, Skarmory's mediocre Special Defense stats mean he often has to deal with powerful Special Attackers like Tapu Koko and Amphinobi. He is also vulnerable to common electric and fire attacks, making it difficult to maintain Armorweather's HP. He's also not overly aggressive due to his average attack stats, making him vulnerable to the taunts of users like Mega Gyarados and Queulorior.
**stood**
With the largest physical size of any Ground-type Immune-type Pokémon and an increased lifespan from landing, Skarmory has found a place in almost all Steel-type teams as the main physical wall. His flying picks aren't just ground type checks; Raptor's powerful STAB and combat-type neutrality make Skarmory a solid caller as well. Skarmory are also very useful in the form of spikes and invisible rocks, giving threat teams the entrances they need most. It also removes Sweeper with Cyclone and even removes Sticky Web and stops Spike buildup with Anti-Mist. What makes these utility skills easier to use is the determination that makes Skarmory a late test scavenger setup or the ultimate suicidal leader who can set up multiple rows of entry threats and use taunts. Unfortunately, Skarmory's HP and Special Defense stats are below average, meaning most Special Attackers will destroy him. With better volume, Bamboiselle has found a way to compete with Skarmory and can fill team slots by providing ground resistance, with the Combat Vest being placed on more aggressive teams.
[place]
Name: Defensive (flying)
Move 1: Brave Bird/Iron Head
Action 2: Habitat
Action 3: Whirlwind
film 4: Defog / Stealth Rock
Design: Leftovers/Rock Hull
Ability: Durable
Character: naughty
EVS: 224 KM / 252 Def / 32 Spe
[set comment]
skill
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Raptors are used to attack Brawlers, Bugs and Grasses like Keldeo, Scarhino and Mushroom while giving Skarmory some offensive presence. Iron Head allows Skarmory to hit Ice, Fairy, and Rock types such as Dimoret, Clefable, and Tyranitar. Landing allows Skarmory to regenerate his HP, granting him stamina. Cyclone allows Skarmory to phase build sweepers like Drattak and Landorus-T. Anti-Mist allows Skarmory to remove Stealth Rock for flying-type teams, creating the perfect core for Manta's entry into Threat Control. Stealth Rock was an option to put pressure on Flying, Fire and Ice-type teams that threatened Flying-type teams, but Skarmory was overtaken by other Stealth Rock users like Scurfly, Landeteros, and Landetros-T and chose Stealth Rock. Anti-Mist in last position forces his teammate Elector to use Anti-Mist.
detail settings
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224 EV HP keeps Skarmory at full health after two rounds of Remnant healing after taking damage from Stone Traps. Evil nature's maximum investment in defense ensures that Skarmory recovers his body as much as possible. Resolve allows Skarmory to survive any attack with full health. Leftovers allow Skarmory to recover a small amount of HP each turn. Alternatively, Primitive Helmet can be used to punish the user with touch attacks such as Landorus-T and Mega Dardargnan.
skills
========
If Skarmory has Anti-Mist and stone traps set up on your side, it's usually best to use Anti-Mist to eliminate them as quickly as possible so Skarmory's teammates don't take unnecessary damage. It's usually best to set up Stealth Rock early to pressurize, fly and under ice. It retains Skarmory's HP as it takes all of its health against powerful physical attackers like Mammochon and Garchomp. If Skarmory has Primitive Helm, it's best used on turn-based users like Landorus-T and Jirachi to stack token damage. Skarmory should avoid burn, as burning halves Skarmory's average attack stat and causes him to lose his aggressive presence while negating his other healing effects. If the opposing side has rock traps set up, it's usually best to spam Cyclone to potentially force a rock trap-sensitive Pokémon into the field. Watch out for traps like Magnezone as they can easily catch and knock down Skarmory. Skarmory should be wary of Pokemon that tend to use special fire overlays like Garchomp and Tyranitar. He should also stay away from special attackers like Mega Charizard Y and Electrhor as they have poor special defense stats. Skarmory should immediately attack a set of scavengers like Drattak and Scizor because if they get a multiple buff they can knock them out. Use pins like Smite Alteration Lightning and Landorus-T U-turn to protect Skarmory with Anti-Mist. Skarmory should face physical attackers like Mammochon and Scarhino as he can easily place an entrance barrier on them or use Anti-Mist on them, defeating them one-on-one.
equipment options
========
Manta can withstand Armure's special fire-type and ice-type attacks while also serving as a dependable fog user, forming the core of the entry threat test. Electrhor can electroshock Skarmory and use the Clone + Toxic combo to nerf bulky Pokemon that stand in Skarmory's way, such as Chansey and Porygon2. Electrhor and Manta can also perform special attacks for Skarmory, and Skarmory can perform physical attacks for them. Stealth Rock setters like Scorvol, Landeteros, and Landeteros-T allow Skarmory to play Anti-Mist. Demeteros and Mega Charizard Y love the Skarmory Rock Traps as it allows them to land some knockouts while the latter also loves the Anti-Mist support. However, Mega Charizard Y uses Drought to summon the sun, meaning Charizard Firefist and Garchomp Blast can defeat the Skarmory. Landorus-T can use U-turn to bring Skarmory safely to the field and is immune to shock attacks. Scurvol has shock resistance and is an effective taunt destroyer. In return, Skarmory can perform ice attacks for Scurvol. Drattak and Gyarados love Skarmora's Rock Traps because they allow them to mow easily. Togekiss can retaliate by killing threats like Amphinobi and Inferno, while Skarmory can set up a Stealth Rock to ease Togekiss' late sweep. Dragonite loves Skarmora's Rock Trap because it allows her to take out threats like Amphinobi at breakneck speeds. Dracolosse also thanks Anti-Mist for their support because
Allows you to maintain multi-scale.
[place]
Name: Defensive (Steel)
Move 1: Brave Bird
Ruch 2: Spike/Stealth Rock
Third action: attitude
Action 4: Whirlwind
Ingredients: Leftovers
Ability: Durable
Character: naughty
EVS: 224 KM / 252 Def / 32 SpD
[set comment]
skill
========
Raptor hits Fighting-type, dealing super effective damage and preventing Skarmory from being a constant taunt target. Spikes weaken Pokemon that are in contact with the ground when they enter the field, and do more damage than Stealth Rocks, especially against melee and ground-types. If no other party member can use Stealth Rock, Skarmory should use it instead of Spikes. However, in most cases, he prefers to use picots because of their greater utility and exclusivity. Landing provides a reliable means of self-healing, allowing Skarmory to function effectively as a wall- and ground-resistant Pokemon. A cyclone prevents Set Sweeper from easily reaching Skarmory.
detail settings
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Shards are the primary light healing item each turn, helping Skarmory stay healthy. However, Primitive Helm is an option that checks for physical threats like Mega Charizard X by sacrificing or punishing Pokémon like Choice Scarf Terrakion. The 224 HP EV allows Skarmory to regain Stability after taking damage from the Hidden Rock and heal himself with remnants for two turns. If you use Raw Helmet, you should use maximum HP investment. The 32 EV of Special Defense combined with the investment in HP prevents the Kyurem-N Choice Ice Laser with a scarf from Skarmory's 2HKOing and allows Skarmory to perform weaker special attacks more easily. The biggest investment in defense is making Armormure one of the most massive physical walls in the meta. Durability allows Skarmory to use Cyclone or Raptor to check most sweeper setups, such as Porygon-Z and Pyrax.
skills
========
Skarmory should turn to physical attackers as soon as possible to gain access to danger. After sending it to the field, make sure you use Landfall as many times as you need. This will keep him healthy enough to keep ejaculating as this is his most important job. Watch out for attackers like Garchomp, though, who often use Blast specifically to take out Skarmory on Switch. Faced with setting up Sweeper, Skarmory should try to attack them directly to set Cyclone, but if they manage to take out Skarmory, it might be a good idea to stay steadfast and run it safely. While Scamory has almost no way to hit the opposite wall directly, he can throw all three rows of spikes at an opponent without fear. So Skarmory should try out a passive Pokemon like Chansey so he can freefall Spikes. With an entry barrier set, Cyclone is great for stacking damage when an opponent tries to make a check. Cyclones should also be used when you expect Trappers to arrive to negate serious damage as Scamori cannot defeat any Trapper one-on-one. Provoke users, beware; while Skarmory's Attack isn't bad, the Raptor is powerless against most draggers and should often move around to make way for checks when facing them. Similarly, Gyarados Provoca can be placed on a weakened Skarmory. Landing temporarily removes Skarmory's flight type, so watch out for slow ground and melee types that can benefit from this stat, such as Hippowdon and Chelours.
equipment options
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In general, the steel-type almost needs the help of the armory to successfully withstand ground-type and combat-type attack. Heatran is an essential ally for Skarmory as he is immune to the fiery attacks that Skarmory fears. He has Stealth Rock most of the time and Skarmory can use Spikes more easily. Ferrothorn supports Skarmory and Heatran by covering water and electricity like Underking and Tapu Koko, creating a strong steel defense core. If Skarmory has spikes, Ferrothorn can use more useful secondary abilities. Bamboiselle can also be used as a Ground Immune Pokemon that deals with Landorus-T and Nidoking to some extent to support Skarmory in Balance and Stall type teams. Mega Scizor's good size and neutrality to ground and combat types means it can handle some armory loads. Mega Scizor can also force a switch and utilize Skarmory's Spikes with its Blade Dance threat and U-turn power. Minotaupe's Scarf of Choice puts pressure on fireteams with Stone Blade + Earthquake range and destroys Shock teams with Earthquake and Mold Destroyer. He can also use Toxic to take down Mega Sablefix.
[place]
Name: Suicide Lead (Acier)
Movement 1: Invisible Rock
Action 2: Spike
Movement Three: Ridicule
Movement four: brave bird
Commodity: fruit salads
Ability: Durable
Nature: Haste
EVS: 252 ATK / 252 SPE
ivs: 0 HP / 0 Def / 0 SpD
[set comment]
skill
========
As a suicidal leader who can reliably place multiple rows of entry barriers, Skarmory should use both Stealth Rock and Spikes. Provoc stops the defroster and prevents other drivers from setting up their own barriers. Raptors deal massive damage and stun Skarmory, preventing the spinners from getting him out of business.
detail settings
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Durability allows Skarmory to survive any attack, creating an additional threat of entry. Sailak Bay allowed Skarmory to overtake multiple faster leads to try and use his second surprise ability. The ultimate investment in speed and speed-enhancing nature makes Skarmory as fast as possible and allows him to taunt Pokemon as fast as Defensive Zap. The rushing nature of the 0 IV defense stat is used to trigger Steadfast as reliably as possible to activate Sailak Berry and kill himself with the Raptor. The rest of the EV is spent attacking to make the Raptor deal as much damage as possible.
skills
========
In almost all cases, Skarmory should be the hero. Against Mega Sablefix and Defensive Spinners, however, Skarmory should be saved for the late game as he can't safely set entry barriers in front of them. Unless the opposing team has rock type immunity, rock traps are usually the best threat to enter the landing first. Multiple rows of pins have decreasing returns, so in most cases it's better to have one per row than two rows of pins. While it's fine to have multiple levels, be sure to use taunt on enemies going into threat setters or defoggers. Raptor should only be used when Skarmory is ready to commit suicide in almost all situations, otherwise it will destroy Resolute and leave Skarmory with no defensive investment to remove. If the opposing team has a Pokémon that controls the entrance barrier very reliably, it's better to save Skarmory so that he puts down the entrance barrier later, rather than forcing him to knock it out first.
equipment options
========
Skarmory's own-kick should only be used on ultra-attacking teams that understand the risk of entry it can pose. Heatran Provoc is useful for keeping entry threats at bay. It also removes most defrosters and spinners with Vortex Magma and Earth Force. Since Skarmory intends to commit suicide most of the time, Heatran balloons are great for temporarily immunizing ground-based Pokemon. Minotaupe + Toxic mold breaker is almost essential to break through the Mega Stenefix that counters this kit. Bisharp can use Ruthless to stop the danger of the Demisters clearing the entrance to the armory. Similarly, Dimoclès blocks Fast Spins and sets up on most spinners. Both are good setups to take advantage of the free spins. The Bamboo Combat Vest is a solid, ground-resistant option that can keep the team going after Skarmory is removed.
[Strategy Comment]
other options
=============
**roll**
Skarmory Suicide Channels from Raptor/Stealth Rock/Spike/Taunt can be used, but Ptera is the better suicide channel on most flying-type teams. Toxic can be better used against bulky Pokemon like Swamp and Chansey, but Skarmory often doesn't have enough room for that. Spikes can be used in place of Stealth Rock or Anti-Mist to allow Skarmory to pressure Fairy and Normal-type teams, but most Flying-type teams will need an additional Anti-User, Rock Mist, or Trap. Moulting prevents Skarmora from being trapped by Magnezone, but Remnant's passive heals better.
**stood**
Anti-Mist allows Skarmory to act as an entry hazard cleaner, but Minotaupe often has Quick Turns, making this ability unnecessary for most teams. On the other hand, if Minotaupe wants to be highly toxic, Anti-Mist is recommended for Sticky Web removal. Toxic is a decent support option for wall nerfs and sweeper placements, but it's hard to justify against Cyclone due to fears of jeopardizing positioning sweepers like Porygon-Z. Lava Carapace is a good choice for teams that fear trappers like Magnezone and Alola Golem. Suicide Tips can pick Armored Power Belt+ to be faster than Sailak Berry's suit and avoid being knocked down by Kyurem-N Tera-Voltage, but it's less reliable overall. Mind Grass is another option for breaking enemy taunt users, but it makes Skarmory less useful in most matchups.
Checks and bills
===================
**roll**
**Electric-types**: Electric-types such as Electrik, Tapkorico, and Cablelifer can go to Skarmory and knock him out with their Electric-type attacks.
**Trappers**: Traps like Magnezone and Alolan Golem can trap and kill Skarmors.
**Fire Type**: Fire types such as Skarmory's Mega Charizard Y, Chartor and Victini KO Skarmory's fire attacks. They should watch out for Stealth Rock though.
**Stammers**: Stallers like Meow and Skovor can taunt Scamory, rendering him useless.
**Wallbreakers**: Wallbreakers like Demeteros and Manaphy can easily destroy Skarmors with their powerful attacks.
**Special Attackers**: Due to Skarmory's weak Special Defense stats, powerful Special Attackers like Nidoking and Keldeo can easily defeat him.
**stood**
**Mega Ténéfix**: Thanks to the Magic Mirror, Mega Ténéfix can completely block all variants of Skarmory.
**Taunt**: Taunting users like Meow and Scorvol will prevent Skarmory from using his secondary abilities. It's also a threat to set sweepers with taunts, as they prevent Skarmory from phase attacks on them.
**Firetypes**: Firetypes like Victini and Tapu Koko can hit Skarmory very effectively, allowing them to defeat him with ease.
**Wallbreakers**: Almost all special wallbreakers can defeat Skarmors, as can stronger physical ones like Choice Band Terrakion.
**Special Attackers**: Special Attackers like Mega Alakazam and Mega Pidgeot take advantage of Skarmory's weaker Special Defense for 2HKO.
**Trapper**: Arolan Golem and Magnezone stop Skarmory from leaving and OHKO him. However, if Steadfast is intact, Skarmory can use Gale to banish him, although he only has 1 Hit Points.
[loan]
- Author: [[Vid, 239907], [Eien, 100418]]
- Lot analysis: [[Empty, 239907]]
- Analiza stali: [[Eien, 100418]]
- Jakości control: [[terrors, 279058], [Misaka Mikoto, 240969], [Vid, 239907], [Eien, 100418], [scpinion,
- Translation: [[Becca,
- Syntax versions: [[PandaDoux, 511130], [Calife, 560940]]